Hello! I’ve dived back into work on Two, and I’ve made some pretty decent progress this week. Enough so that I’ve actually got something interesting to show you! Hooray!
I’ve gone and made a bit of a quick teaser trailer thing, showing a little bit of gameplay. It’s pretty much the most exciting thing ever released EVER.
So I suppose it’s time to actually explain what the game’s all about. Two is a puzzle platformer with a strong exploration aspect. It’s a game about being in two different places at the same time; you can switch between viewing each of the locations seperately, or crucially, both at the same time, superimposed on top of each other. By moving around in each world and carefully aligning the views, you can use objects in one world to get past obstacles in the other. And that’s basically it!
There’s a whole load of really interesting stuff I can do with that mechanic, but to ease people into the idea the video just shows the simplest puzzle I could think of. Two will start off pretty simple, but by the end it’ll hopefully be quite a brainteaser.
Hope you enjoy it!


“Soonish?”
Interesting concept.
I loved Small Worlds. This is a transcript of me watching the trailer for Two.
“…”
“…”
“Holy shit.”
“…”
“…”
“That is fucking fantastic!”
So, yeah. I can’t wait. I will be watching this space.
The concept looks really good, but what if you did it with more that two worlds? Three? Four? Five?
You could make some really complex puzzles then.
You could also have different types of traps or enemies in each world.
Perhaps the worlds would be in ascending order of difficulty, so players would be loath to go to world 5 to get past an obstacle, but they could chose to do so if they found the puzzle too hard, swapping cognitive difficulty for reflex difficulty (if you get what I mean).
Keep up the good work, I loved small worlds.