Haha, just got a bit of a traffic spike from SomethingAwful and Reddit, based on Small Worlds, so I thought I should probably make some sort of news post in response. So, BREAKING NEWS: I’m crazy busy right now with animation work, so game-dev has fallen by the wayside a bit, but Sentinel and Two are definitely still in (gradual) development.
In smaller game news: Fireflight has failed utterly at gathering a sponsor; I wondered for a while whether I should modify it to be more sponsor-friendly (read: discrete levels and an upgrade shop,) but having ignored it for a couple of months it seems pretty obvious that the right thing to do is to just release it as is, without a sponsor: Hopefully I’ll find the time to do that this week. No promises though! I am bad at those.
On the other hand, the animation side of things is going pretty awesomely well. Remember this thing we made at rathergood last year? It turns out we’re making a full half-hour Christmas special based on it, narrated by some amazing stroke of luck by Steve Coogan. Making a half-hour animation in four months doesn’t leave much time for gamedev though, which is why this blog has gone a bit quiet recently. But: we’re set to finish the film in mid september, so I’ll definitely have some exciting news in roughly two month’s time. Argh there I go again making promises.
Right: So, without making any more rash promises, here’s my gamedev schedule – Pretty soon you’ll be able to play Fireflight. Then in September, I’ll be able to give you proper news with regards to Sentinel, Two, and a proper multi-platform, upgraded release of Rocket Storm. Then, I will become Emperor of Space.
I promise!
Ahem.

