Posts Tagged 'rocket storm'

ARGH, I mean, hello!

Haha, just got a bit of a traffic spike from SomethingAwful and Reddit, based on Small Worlds, so I thought I should probably make some sort of news post in response. So, BREAKING NEWS: I’m crazy busy right now with animation work, so game-dev has fallen by the wayside a bit, but Sentinel and Two are definitely still in (gradual) development.

In smaller game news: Fireflight has failed utterly at gathering a sponsor; I wondered for a while whether I should modify it to be more sponsor-friendly (read: discrete levels and an upgrade shop,) but having ignored it for a couple of months it seems pretty obvious that the right thing to do is to just release it as is, without a sponsor: Hopefully I’ll find the time to do that this week. No promises though! I am bad at those.

On the other hand, the animation side of things is going pretty awesomely well. Remember this thing we made at rathergood last year? It turns out we’re making a full half-hour Christmas special based on it, narrated by some amazing stroke of luck by Steve Coogan. Making a half-hour animation in four months doesn’t leave much time for gamedev though, which is why this blog has gone a bit quiet recently. But: we’re set to finish the film in mid september, so I’ll definitely have some exciting news in roughly two month’s time. Argh there I go again making promises.

Right: So, without making any more rash promises, here’s my gamedev schedule – Pretty soon you’ll be able to play Fireflight. Then in September, I’ll be able to give you proper news with regards to Sentinel, Two, and a proper multi-platform, upgraded release of Rocket Storm. Then, I will become Emperor of Space.

I promise!

Ahem.

Blimey its April

Hello! Gosh, three months between blog posts isn’t a very good showing, is it?

In my defense, the last three months have been incredibly busy for me – I’ve been working on a series of pretty awesome non-game related projects, which are in various stages of completion/production at the moment. The only one I can really show you yet is these idents we made for the vast and benevolent Crusha corporation, which are airing on Nickelodeon in the UK right now. I watched a bit of Nickelodeon the other day as a result, but I can’t recommend the particular show I saw unless you happen to be a teenage girl. There was a lot of sass. Several characters had conspicuous attitude. I watched through the gaps between my fingers.  Possibly I was not of the target demographic.

I’ve also done a stop-motion thingy for BBC online, which I think is going out in a week or so. I promise you it’s the best thing you will ever see apart from some other things. More on that when it’s available.

Also, I’ve been working on a super-secret project for rathergood, although all I can say about it is that I spent the last week constructing a badger.

So! Anyway, game news! Since we last spoke I’ve finished exactly two games! I shall tell you about them right now.

 

Game one is called ‘Fireflight,’ and it’s the super-secret game I hinted about in my last post.

(click the images to view full-size)

It’s a hand-painted 3D dodge-em-up very reminiscent of an old Spectrum game called Deathchase. I was going for fast and simple gameplay, in a Canabalt sort of a way. Anyway, I’m looking for sponsorship right now, so if you happen to be a major Flash game portal, I can promise you that if you sponsor it then it will definitely be a massive success and everyone in the world will be playing it all day every day for the rest of their lives. Also I accept money electronically, or in the form of sacks of gold bullion left anonymously outside my front door.

If you’re not a sponsor, then you can play the game just as soon as it’s released, which should be very soon now. You will be the first to know.  Yes, you personally.

 

The second game was a bit of fun – for a bit of a bet with myself, I made a game in three days for the new Blackberry Playbook. It’s called ‘Rocket Storm,’ and its a little arcadey reaction thing, where you have to defend a space-station against an endless onslaught of missiles and spaceships.

(Click the images to view full-size)

It came out surprisingly well, so I’m right now this morning having a go at porting it over to Android, with iOS next on the list. Oh, and I’ll do a Flash version too I reckon. I don’t think the Playbook is officially released until the 19th (although some people already seem to be downloading and playing it somehow. Journalists? RIM employees? Time travellers? I literally do not know.)

Anyway if you have a Playbook and you are in the future, you can download it (for free!) from http://appworld.blackberry.com/webstore/content/38933?lang=en

Or, you can use this handy magical QR code! IS TECHNOLOGY NOT MARVELLOUS?

 

Oh! I almost forgot, I did a little guest spot on the wonderful Van Hemlock podcast, in which I talk for a solid half hour about computer games without ever once reaching any sort of point or conclusion. Or remembering to mention the two games I’ve recently written, oops. I am not very good at this.


Listen to my incoherent ramblings over at Consoling Gamers.

 

Um… I think that’s it for now. I see on my other screen the Android SDK has finished installing, so I’d best get back to work.   Bye!



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