Hello!
Thought I’d give a little progress report, just to reassure you all that I’m actually doing some work, and not just living the dizzying highlife that comes with having written a moderately successful freeware indie game a couple of years ago. I am living that highlife, I should add; it’s a whirlwind of caviar, champagne and society balls round our way, but I’ve also found the time to make some progress on Two.
I’m hard at work on level design at the moment: Here are a couple of screen captures! They’re both from the same area, very early in the game. This isn’t final art – I’m still fiddling with the look of the thing, but I think I’m getting pretty close now.
(click the images for full-size)
One last thing – would anyone be interested in me putting up some more in-depth posts about the nuts and bolts of game design? I find that stuff pretty hard to write, to be honest, but I’d quite like to give it a go, and I do have this nagging feeling that I should be making more use of this blog. I think I might give it a go.




I for one wouldn’t mind seeing more development posts. Ever since I stumbled on Small Worlds, I’ve been interested in what makes a game developer that can come up with something unique like that tick.
Count me in for reading game design posts.
I’m with Tim all the way. These shots are stunning, by the way. For Two? I can’t wait to see what the other side will look like. I plain just can’t wait… for developmental posts, whatever.
Looks great and I can’t wait to see the game in action!
Inside posts about creating games are always MUCH appreciated, so by all means, please do.