Archive for February, 2012

A Rant

Tonight’s gaming experience: Recently saved my game at the start of the final level of Serious Sam 3. thought I’d finish it off tonight. I’d been looking forward to playing it all day, so once I finally got a moment’s spare time in the evening I eagerly fired up Steam.

“Updating Serious Sam 3: BFE. Ready to play in approximately: 59 minutes 31 seconds.”

Fantastic. An hour later:

“Steam was unable to sync your files with the Steam Cloud.”

Great. Maybe it won’t matter? I’ll start it anyway.

“Preparing to launch Serious Sam 3: BFE…”

Twenty minutes later:

“Preparing to launch Serious Sam 3: BFE…”

Right. Ok. No game for me tonight. Thanks Steam!

PC Gaming, eh? What laughs we have.

EDIT: So the RSS for this post is messed up too for some reason. This has been an evening of techno-frustration.

New Screens!

Hello!

Thought I’d give a little progress report, just to reassure you all that I’m actually doing some work, and not just living the dizzying highlife that comes with having written a moderately successful freeware indie game a couple of years ago. I am living that highlife, I should add; it’s a whirlwind of caviar, champagne and society balls round our way, but I’ve also found the time to make some progress on Two.

I’m hard at work on level design at the moment: Here are a couple of screen captures! They’re both from the same area, very early in the game. This isn’t final art – I’m still fiddling with the look of the thing, but I think I’m getting pretty close now.

(click the images for full-size)

One last thing – would anyone be interested in me putting up some more in-depth posts about the nuts and bolts of game design? I find that stuff pretty hard to write, to be honest, but I’d quite like to give it a go, and I do have this nagging feeling that I should be making more use of this blog. I think I might give it a go.



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