Celebration time! My massive animation project is finished! More or less. But the three months of working 14 hour days 7 days a week are over, so I have my life back! Woooooo
Finally I can get back to gamedev – Two and Sentinel have been gathering dust for the last few months, and I’m excited about finishing them up and actually releasing something worthwhile for people to play, but I’m also really happy to have the time to actually play games again. I played Minecraft for the first time in about four months yesterday, I’ll briefly sum up my experience:
* What are all these extra status bars for? Food? That’s interesting.
* A village! Saves me having to make a house.
* Huh, food doesn’t seem to heal you any more. Oh right, health regenerates when you’ve filled up your food bar. Nice.
* Massive cave! Some sort of giant underground ravine, that’s new.
* Are those torches down there? And some sort of wooden structure?
* An abandoned mineshaft! Brilliant!
* I don’t remember spiders being blue.
* POISONED! OH NO
* Aha, a spider spawner. I SHALL DESTROY IT
* Oh right yeah I can’t instantly heal myself any more. ARGH SPIDERS STOP BITING ME
* DEAD
Next on my list are Bastion, the Stanley Parable, all those fanmade levels for VVVVVV, and I’ve ordered Xenoblade, which I’m very much looking forward to. Also, when I started my big animation project I abandoned poor Vin Diesel about to assault the Dark Athena for about the 19th time, I should probably go back and help him out. If I can stand the fact that all the dialogue seems to have been written by a very angry sexually frustrated 15 year old.
Anyway, gamedev: It’s all a bit overwhelming right now, and I’m not sure where I should start. Two is the shorter game, but Sentinel is further along. I just want to finish something as quickly as I can, maybe I should do a quick three-week game just to get back into the swing of things? or maybe I should work on the upgraded version of Rocket Storm? Choices!
It’s good to be back! Hooray!

