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	<title>Comments on: Hear My Voice In Your Head</title>
	<atom:link href="http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/feed/" rel="self" type="application/rss+xml" />
	<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/</link>
	<description>Some things made by David Shute</description>
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		<title>By: Jenay</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-188</link>
		<dc:creator><![CDATA[Jenay]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 18:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-188</guid>
		<description><![CDATA[This does look primsoing. I&#039;ll keep coming back for more.]]></description>
		<content:encoded><![CDATA[<p>This does look primsoing. I&#8217;ll keep coming back for more.</p>
]]></content:encoded>
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	<item>
		<title>By: telmac</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-78</link>
		<dc:creator><![CDATA[telmac]]></dc:creator>
		<pubDate>Thu, 04 Mar 2010 01:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-78</guid>
		<description><![CDATA[I recently found small worlds, and let me say, its really just awesome. the music really fits, I love how somehow everything is very pixelated, but I feel like it still feels real to me; the texture that has been applied to everything, that metal one, is really cool, and gives a great feel, like where even in the brown and green level, it feels like some computer generated world where everyone is trapped, sort of like the feel of portal. I loved how magically at the end, you realize that the midway level is a head; its just awesome in every way. Its really a great premise to oner game, and maybe a series, or atleast several more levels, possible to finish a body. Its just... amazing. You definitely get my vote.]]></description>
		<content:encoded><![CDATA[<p>I recently found small worlds, and let me say, its really just awesome. the music really fits, I love how somehow everything is very pixelated, but I feel like it still feels real to me; the texture that has been applied to everything, that metal one, is really cool, and gives a great feel, like where even in the brown and green level, it feels like some computer generated world where everyone is trapped, sort of like the feel of portal. I loved how magically at the end, you realize that the midway level is a head; its just awesome in every way. Its really a great premise to oner game, and maybe a series, or atleast several more levels, possible to finish a body. Its just&#8230; amazing. You definitely get my vote.</p>
]]></content:encoded>
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	<item>
		<title>By: Mark</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-77</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 19 Feb 2010 22:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-77</guid>
		<description><![CDATA[I just played Small Worlds and it&#039;s just awesome... you have some good talent there, pal... Keep it comming.]]></description>
		<content:encoded><![CDATA[<p>I just played Small Worlds and it&#8217;s just awesome&#8230; you have some good talent there, pal&#8230; Keep it comming.</p>
]]></content:encoded>
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	<item>
		<title>By: Aly</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-74</link>
		<dc:creator><![CDATA[Aly]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 19:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-74</guid>
		<description><![CDATA[I wanted to send you a personal note of congratulations for the selection of your game Small Worlds as a finalist for The Mochis Flash Game Awards, taking place at Flash Gaming Summit. Flash Gaming Summit is a one day conference bringing together the leaders in Flash games to share insights and knowledge.  We had over 900 nominations and selected your game as the finalist to recognize the best Flash games created in 2009. You can see the full list of finalists here: http://www.flashgamingsummit.com/awards.html

The winners will be selected by a panel of judges and announced at the Flash Gaming Summit on March 8, 2010 in San Francisco.

A couple things..

First, if you or your team members are interested and available to attend the conference, please let me know and I&#039;m happy to extend a complimentary pass to attend :)

Second, I want to make sure that the attribution of your game to be correct. Please let me know your contact information so we can verify the correct attribution.

If you could send us your contact information so we can have that on hand for any future announcements that would be great! 

Thanks and congrats again on a great game! :)]]></description>
		<content:encoded><![CDATA[<p>I wanted to send you a personal note of congratulations for the selection of your game Small Worlds as a finalist for The Mochis Flash Game Awards, taking place at Flash Gaming Summit. Flash Gaming Summit is a one day conference bringing together the leaders in Flash games to share insights and knowledge.  We had over 900 nominations and selected your game as the finalist to recognize the best Flash games created in 2009. You can see the full list of finalists here: <a href="http://www.flashgamingsummit.com/awards.html" rel="nofollow">http://www.flashgamingsummit.com/awards.html</a></p>
<p>The winners will be selected by a panel of judges and announced at the Flash Gaming Summit on March 8, 2010 in San Francisco.</p>
<p>A couple things..</p>
<p>First, if you or your team members are interested and available to attend the conference, please let me know and I&#8217;m happy to extend a complimentary pass to attend <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Second, I want to make sure that the attribution of your game to be correct. Please let me know your contact information so we can verify the correct attribution.</p>
<p>If you could send us your contact information so we can have that on hand for any future announcements that would be great! </p>
<p>Thanks and congrats again on a great game! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: I Am The Manta</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-73</link>
		<dc:creator><![CDATA[I Am The Manta]]></dc:creator>
		<pubDate>Sat, 06 Feb 2010 17:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-73</guid>
		<description><![CDATA[Hi David,

Great game, and an interesting interview. If you have the time, I&#039;d like to put a few questions to you for my blog. My email is thatcanonfodderchap [at] googlemail.com - get in touch if you&#039;re interested.

Congrats on your win!]]></description>
		<content:encoded><![CDATA[<p>Hi David,</p>
<p>Great game, and an interesting interview. If you have the time, I&#8217;d like to put a few questions to you for my blog. My email is thatcanonfodderchap [at] googlemail.com &#8211; get in touch if you&#8217;re interested.</p>
<p>Congrats on your win!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: God at play</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-72</link>
		<dc:creator><![CDATA[God at play]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 08:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-72</guid>
		<description><![CDATA[I really love Small Worlds.  Thank you for your vision!

I am thankful that this isn&#039;t really a game.  There are no puzzles or enemies to stand in the way of discovery.  It&#039;s such a pure experience.

I wanted to send you a personal invitation to a semi-private community project.  Please contact me so I can give it to you. :)]]></description>
		<content:encoded><![CDATA[<p>I really love Small Worlds.  Thank you for your vision!</p>
<p>I am thankful that this isn&#8217;t really a game.  There are no puzzles or enemies to stand in the way of discovery.  It&#8217;s such a pure experience.</p>
<p>I wanted to send you a personal invitation to a semi-private community project.  Please contact me so I can give it to you. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chops</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-67</link>
		<dc:creator><![CDATA[chops]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 18:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-67</guid>
		<description><![CDATA[Found &quot;Small Worlds&quot; today via StumpleUpon. Reminds me strongly of Windowsill (http://windosill.com), except that Windowsill&#039;s take is decidedly warm and hopeful. Anyway, a very rich and beautiful gameplay experience. I think the exploratory aspect might have been lost on some of the players, who were hoping to find a competitive angle (I love how one commenter wanted a way to &quot;beat&quot; prior times). I didn&#039;t have much problem jumping - occasionally I&#039;d &quot;fall&quot; and have to navigate back to where I was, but not often, and without the occasional falls I would been more reckless - jumping around aimlessly - and thus would have been a little less immersed in the environment. Also, I didn&#039;t realize there was music at first (my sound was down) and still thought it was utterly charming - and even a little breathtaking - without getting my heartstrings pulled by the lovely piano pieces. I really liked that each world felt perfectly self-contained - usually in platform games I get disoriented and skeptical that I&#039;ve &quot;covered&quot; everything. I also liked having to discover, initially, what can be jumped on and what can&#039;t. Clearing away the blackness and finding interesting things like the map were very pleasurable - I&#039;d love more things like that. Also, maybe this isn&#039;t the direction you&#039;d want to go in, but the environment (and discovery of &quot;relics&quot;) lends itself really well to a slowly building narrative about how these environments came to be. Altogether I found it very absorbing and interesting, and it&#039;s great to feel like you&#039;ve had an genuine exploratory experience. Please don&#039;t ever add peril or things you have to shoot, or time limits - that would completely ruin it. I don&#039;t think most gamers realize that there are a billion games out there with time limits and hard objectives and things you have to shoot...there&#039;s almost nothing out there for people like me, who&#039;d rather explore the so-called &quot;background&quot; than run from a caterpillar or die under a dripping acid faucet.

Anyway, please send me an email if you make more levels, I&#039;m happy to donate or buy them. I&#039;ve put my email in that &quot;email will not be published&quot; field.]]></description>
		<content:encoded><![CDATA[<p>Found &#8220;Small Worlds&#8221; today via StumpleUpon. Reminds me strongly of Windowsill (<a href="http://windosill.com" rel="nofollow">http://windosill.com</a>), except that Windowsill&#8217;s take is decidedly warm and hopeful. Anyway, a very rich and beautiful gameplay experience. I think the exploratory aspect might have been lost on some of the players, who were hoping to find a competitive angle (I love how one commenter wanted a way to &#8220;beat&#8221; prior times). I didn&#8217;t have much problem jumping &#8211; occasionally I&#8217;d &#8220;fall&#8221; and have to navigate back to where I was, but not often, and without the occasional falls I would been more reckless &#8211; jumping around aimlessly &#8211; and thus would have been a little less immersed in the environment. Also, I didn&#8217;t realize there was music at first (my sound was down) and still thought it was utterly charming &#8211; and even a little breathtaking &#8211; without getting my heartstrings pulled by the lovely piano pieces. I really liked that each world felt perfectly self-contained &#8211; usually in platform games I get disoriented and skeptical that I&#8217;ve &#8220;covered&#8221; everything. I also liked having to discover, initially, what can be jumped on and what can&#8217;t. Clearing away the blackness and finding interesting things like the map were very pleasurable &#8211; I&#8217;d love more things like that. Also, maybe this isn&#8217;t the direction you&#8217;d want to go in, but the environment (and discovery of &#8220;relics&#8221;) lends itself really well to a slowly building narrative about how these environments came to be. Altogether I found it very absorbing and interesting, and it&#8217;s great to feel like you&#8217;ve had an genuine exploratory experience. Please don&#8217;t ever add peril or things you have to shoot, or time limits &#8211; that would completely ruin it. I don&#8217;t think most gamers realize that there are a billion games out there with time limits and hard objectives and things you have to shoot&#8230;there&#8217;s almost nothing out there for people like me, who&#8217;d rather explore the so-called &#8220;background&#8221; than run from a caterpillar or die under a dripping acid faucet.</p>
<p>Anyway, please send me an email if you make more levels, I&#8217;m happy to donate or buy them. I&#8217;ve put my email in that &#8220;email will not be published&#8221; field.</p>
]]></content:encoded>
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	<item>
		<title>By: Celice</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-65</link>
		<dc:creator><![CDATA[Celice]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 05:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-65</guid>
		<description><![CDATA[Hey, I truly loved your flash game &#039;Small Worlds.&#039;  It&#039;s one of the best things I&#039;ve played--I&#039;ll probably end up using it sometime(s) as I start to get deeper into my career-education.  It&#039;s right up there with other great games that are more than fun to play:  they down right say something.

Not only did playing its beautiful atmosphere, both in music and creativity, bring out a number of small writings, but also I had the urge afterwards to make a small .S model (a pixel toy)

http://i5.photobucket.com/albums/y154/Diadora/PICT0135.jpg

Loving your game, looking forward to whatever else you might come up with!]]></description>
		<content:encoded><![CDATA[<p>Hey, I truly loved your flash game &#8216;Small Worlds.&#8217;  It&#8217;s one of the best things I&#8217;ve played&#8211;I&#8217;ll probably end up using it sometime(s) as I start to get deeper into my career-education.  It&#8217;s right up there with other great games that are more than fun to play:  they down right say something.</p>
<p>Not only did playing its beautiful atmosphere, both in music and creativity, bring out a number of small writings, but also I had the urge afterwards to make a small .S model (a pixel toy)</p>
<p><a href="http://i5.photobucket.com/albums/y154/Diadora/PICT0135.jpg" rel="nofollow">http://i5.photobucket.com/albums/y154/Diadora/PICT0135.jpg</a></p>
<p>Loving your game, looking forward to whatever else you might come up with!</p>
]]></content:encoded>
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	<item>
		<title>By: DjChipZ</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-64</link>
		<dc:creator><![CDATA[DjChipZ]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-64</guid>
		<description><![CDATA[Hi, David.
your game &quot;Small Worlds&quot; is really astonishing. I love pixel games, but yours is incredible. And the union with he music is wonderfully sad.

PS: the end is so sorrowful!

However, i&#039;m a music composer and i often collaborate with flash coders or artists. If you want to make a project, maybe you can call me!

here&#039;s my msn address: ilpappone(AT)live(DOT)it

Thanks in advance, and congratulations again! :D]]></description>
		<content:encoded><![CDATA[<p>Hi, David.<br />
your game &#8220;Small Worlds&#8221; is really astonishing. I love pixel games, but yours is incredible. And the union with he music is wonderfully sad.</p>
<p>PS: the end is so sorrowful!</p>
<p>However, i&#8217;m a music composer and i often collaborate with flash coders or artists. If you want to make a project, maybe you can call me!</p>
<p>here&#8217;s my msn address: ilpappone(AT)live(DOT)it</p>
<p>Thanks in advance, and congratulations again! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Ellison Park</title>
		<link>http://lackofbanjos.com/2009/11/20/hear-my-voice-in-your-head/#comment-63</link>
		<dc:creator><![CDATA[Ellison Park]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 04:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://lackofbanjos.com/?p=74#comment-63</guid>
		<description><![CDATA[I really agree with what Avarice said, no specific story is mentioned, no backstory, no understandable plot, and just a single character and yet the mind seems to go through and jump through ideas and thoughts and feelings loosely put together and perhaps not even fully comprehensible,it kinda feels as if the game is trying to impart a message or a theme. Really though, this game truely shines because it gives players a isolated feeling, perhaps you are the last person alive and you must go through the different levels to get out, or maybe something else. 
it has the perfect balance of giving the player the freedom to imagine and spin their own tale or feel or think whatever they want yet it still gives them a foundation to base themselves on. Giving the player freedom to move about and explore giving them the feeling that they are growing or expanding and seeing things differently was great which is also why i feel the zooming out thing is so great. 
after having typed this, i realize i have rambled quite a bit but i have to add one more thing. This game reminded me somewhat of Shadow of the Colossus with its theme of exploration and freedom and how the plot is very fluid and moldable to what each player wants to imagine. 
I think the idea of adding more things such as adding more locations and puzzles is a good one though this game should just be left alone, adding more puzzles would be unnecessary for this game. this game has a more aesthetic and emotional and perhaps philosophical feel as if there is some deep meaning and understanding that you can reach from it when really your only using the game to dive deeper not into the game, but into yourself. I really hope that you keep up the great work, im looking forward to them and im going to keep an eye out for you and for what you produce next.]]></description>
		<content:encoded><![CDATA[<p>I really agree with what Avarice said, no specific story is mentioned, no backstory, no understandable plot, and just a single character and yet the mind seems to go through and jump through ideas and thoughts and feelings loosely put together and perhaps not even fully comprehensible,it kinda feels as if the game is trying to impart a message or a theme. Really though, this game truely shines because it gives players a isolated feeling, perhaps you are the last person alive and you must go through the different levels to get out, or maybe something else.<br />
it has the perfect balance of giving the player the freedom to imagine and spin their own tale or feel or think whatever they want yet it still gives them a foundation to base themselves on. Giving the player freedom to move about and explore giving them the feeling that they are growing or expanding and seeing things differently was great which is also why i feel the zooming out thing is so great.<br />
after having typed this, i realize i have rambled quite a bit but i have to add one more thing. This game reminded me somewhat of Shadow of the Colossus with its theme of exploration and freedom and how the plot is very fluid and moldable to what each player wants to imagine.<br />
I think the idea of adding more things such as adding more locations and puzzles is a good one though this game should just be left alone, adding more puzzles would be unnecessary for this game. this game has a more aesthetic and emotional and perhaps philosophical feel as if there is some deep meaning and understanding that you can reach from it when really your only using the game to dive deeper not into the game, but into yourself. I really hope that you keep up the great work, im looking forward to them and im going to keep an eye out for you and for what you produce next.</p>
]]></content:encoded>
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