I’ve had a few people ask me for the music used in Small Worlds, which all comes from Kevin MacLeod’s excellent resource site, incompetech.com. Kevin is a fantastic musician who posts his work online under a very liberal creative commons license, so if you’d like .mp3s of the tracks, they can all be downloaded from there. (Follow the ‘royalty free music’ link at the top of the page.)
The five tracks used in Small Worlds are:
Aftermath
Frost Waltz
Sad Trio
Serene
To The Ends
Enjoy!


Whaouuu !
This music is great. She puts in a very strange and quiet ambiance. I am in total admiration for this choice of music in the game, which gives a special dimension and gives a strong interest in the game, which, if it is rather simple, i replay with most pleasure!
Thanks to share this music ! Very good game !
You’re both awesome!!
Amazing.
Would you consider releasing the artwork of small worlds, or directing me to were it already is?
Yes, actually I’ve been meaning to do this for a while, but for some reason never got round to it. Maybe I’ll make the effort and put them up next week.
Oh I remember now, I originally wanted to make high res versions for wallpaper images, but I’ve lost the original image that the texture overlay came from, so they’d be limited to 600×600. That’s a silly reason not to put them up at all though, so I’ll definitely whack them up on the site next week.
I just want to say thank you for this game. It gave me a precious slice of human feeling. I don’t know how better to explain it. The dead space monster absolutely breaks my heart, and that has everything to do with the choice of music. In movies we always cheer when the evil monster gets blowed up, and this makes me ask, why? Why is that something to celebrate? It’s so awful. Yeah sure, if we’re going to protect ourselves then we have to do what we have to do, but what the game addresses so grandly is the source of our human tragedy. We lessen ourselves to promote ourselves. Nukes and pollution fall into the same category: Self-destruction pursued in the name of self-preservation.
Making something die is a sad and heartbreaking event, whether it’s a political enemy or a weird space monster. Learning to live with ourselves, despite the evils we do in order to survive– to fully understand these evils and not be broken by that understanding, instead to carry on with the most humility and compassion we can afford– this may be ultimately our greatest challenge. Aside from surviving ourselves, of course.
One man’s opinion. I know I didn’t quite stick to the topic of music, but that was what got me all fired up, so there!
Well done, and thank you again.
Also piggybacking, slightly off-topic… My wife (who claims she’s not a gamer but plays Civ 4 and eve online with passion and gusto) seemed disinterested when I showed her small worlds just now. I told her to stick with it. Just a few minutes ago I heard the inevitable “Awww no way!” when she completed it. To call it brilliant puts it mildly.
And as much as everyone I’m sure wants moar moar moar, moar is not always better. I know I’m not the only one who believes that the world would be a slightly more awesome place if F. Herbert had never written a sequel to Dune, or Clarke a sequel to Rendezvous with Rama.
Just sayin… the little stab of ‘Awwww no way!’ at the end of SW is what makes it perfection.
Yeeeh…music in this awesome game….just….just awesome =))
Nice try to give atmospheric feel for game.